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Old Jun 06, 2008, 03:21 AM // 03:21   #1
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Default A good Prot build for PvE

Hi, im starting a new monk, and I was wondering if anyone had any good SoD builds for PvE. If not, what other good prot builds are there? (Preferrably not ZB) thanks!

-Dean
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Old Jun 06, 2008, 03:55 AM // 03:55   #2
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depends on the area mostly. if alot of melee sod, rof, ps just play around with prot skill u like. if theres a lot of conditions throw rc in there. usually prot goes /e or /me for sum type of nrgy management. best thing to do when monking play around with skills u like and are effective gl.
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Old Jun 06, 2008, 05:17 AM // 05:17   #3
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I would advise against a pure prot monk. hybrid monks are better for 2 reasons:

1. there arent enough prot skills that provide uniquely useful effects to fill a skill bar. sure SB and PS are both useful, but you wouldnt want them on the same bar.

2. protection skills do not lose enough effectiveness from 13 to 11 (for example) for it to make sense not to bring some straight healing skills at about 10 spec


soooo... run a hybrid
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Old Jun 06, 2008, 06:02 AM // 06:02   #4
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SoD is really not that strong of a PvE skill imo. The return for the energy is just not enough. Take guardian and use a better elite. SoR is a good elite in PvE as long as you don't spam it. Not sure what you have against ZB, but it's the best PvE elite for prot to me. You can run high prot and have a good spike heal that's not WoH. With high prot, take PS, RoF, Dismiss, Guardian, and SoA.

But, as has been said before...i would never run straight prot as a monk. though i prefer prot over heal, right now heals are too efficient to pass up.
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Old Jun 06, 2008, 12:46 PM // 12:46   #5
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If I had to run a prot monk and not a hybrid, for most areas my elite would be [skill]Restore Condition[/skill]
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Old Jun 06, 2008, 06:08 PM // 18:08   #6
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Quote:
Originally Posted by Yichi
If I had to run a prot monk and not a hybrid, for most areas my elite would be [skill]Restore Condition[/skill]
QFT. Restore condition is pretty useful, though I would recommend WoH and ZB over it.
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Old Jun 06, 2008, 10:53 PM // 22:53   #7
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Quote:
Originally Posted by Raven Nebula
SoD is really not that strong of a PvE skill imo. The return for the energy is just not enough. Take guardian and use a better elite. SoR is a good elite in PvE as long as you don't spam it. Not sure what you have against ZB, but it's the best PvE elite for prot to me. You can run high prot and have a good spike heal that's not WoH. With high prot, take PS, RoF, Dismiss, Guardian, and SoA.

But, as has been said before...i would never run straight prot as a monk. though i prefer prot over heal, right now heals are too efficient to pass up.
It is possible no NF as for no ZB.It would be best to run a hybrid unless you really are set on pure protect.You don't need hardly any elites as no are great in protect as some of have said SoR,RC or Martyr.

Quote:
Originally Posted by -Lotus-
1. there arent enough prot skills that provide uniquely useful effects to fill a skill bar. sure SB and PS are both useful, but you wouldnt want them on the same bar.
I saw a template like this once with ZB on it as well along with Aegis.
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Old Jun 08, 2008, 12:19 AM // 00:19   #8
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Sod is good depends what your team build looks like. If you join an ursan group its pretty bad but for hero/henchmen it's solid.

I usually run something like this.

[shield of deflection][guardian][heaven's delight][divine healing][signet of devotion][glyph of lesser energy][prot spirit][aegis]

I have a necro hero with foul feast/pure was li ming so i don't have to worry about conditions. Brother mhenlo has deny hexes and the power heals.

Sod is only worth it in hard mode imo where monsters hit hard and focus/spike one guy usually.
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Old Jun 08, 2008, 04:08 AM // 04:08   #9
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Alright thanks. I really want to run something with SoD because it is my favorite Monk elite.
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Old Jun 08, 2008, 12:59 PM // 12:59   #10
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Quote:
Originally Posted by Hundbert
Sod is good depends what your team build looks like. If you join an ursan group its pretty bad but for hero/henchmen it's solid.

I usually run something like this.

[shield of deflection][guardian][heaven's delight][divine healing][signet of devotion][glyph of lesser energy][prot spirit][aegis]

I have a necro hero with foul feast/pure was li ming so i don't have to worry about conditions. Brother mhenlo has deny hexes and the power heals.

Sod is only worth it in hard mode imo where monsters hit hard and focus/spike one guy usually.
Drop guardian for SoA IMO. You already have SoD to provide blocks why do you need another one? And you have 3 divine skills why would you not run deny hexes unless your hero has more than you If he doesnt i would drop the signet for deny hexes.
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Old Jun 08, 2008, 01:15 PM // 13:15   #11
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Hundbert, you should really put remove Signet of Devotion for Deny Hexes and Guardian for RoF.

You can get rid of a maximum of 3 hexes, and you have one of the best skills in the game.
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Old Jun 08, 2008, 01:58 PM // 13:58   #12
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Good suggestions. Soa for guardian is fine. I generally find it lacking though. My pve activities consist of vanquishing in hard mode and doing some dungeons/missions also in hm. With most monsters' normal attacks hitting for 100's soa isn't as effective. It just personal preference (for me) your suggestion makes perfect sense though.

Deny hexes all the same but i don't care so much about hexes in pve because most encounters will be over in seconds :P

I do bring hex removal for areas that are annoying like outside sunspear great hall with ibogas spamming water snares, mesmer hexes and whatnot. It just slows down everything without some removal.

Every monster type and their skills can be found on the wikis and that's how i make my judgments what i will be needing.
Just go with whatever you feel comfortable with and feel like you need. The bar isn't set in stone

Last edited by Hundbert; Jun 08, 2008 at 02:05 PM // 14:05..
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Old Jun 08, 2008, 03:11 PM // 15:11   #13
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I usually set up 1 of my Monk heroes as a SoD hybrid if I use hero Monks.
the build I use is:
[skill]gift of health[/skill] [skill]shielding hands[/skill] [skill]protective spirit[/skill] [skill]shield of deflection[/skill] [skill]dismiss condition[/skill] [skill]deny hexes[/skill] [skill]glyph of lesser energy[/skill] [skill]divine healing[/skill]
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